Es gibt ab sofort die neue Build mit der Nr.68.Downloadbar via Updatefunktion im Launcher-siehe Bild--->

Hier noch der Changelog-->
UPDATE 2 Changelog (March 14, 2012):
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GRAPHICS:
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- Some fixes to overlay/gauge rendering to make it more SLI friendly.
- Fixed HDR problem for frame times greater than adapt ET.
- Avoid flashing one frame of the options while driving in realtime (could happen if server went to next track).
- Fixed up various HDR issues.
GAMEPLAY:
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- More complete tire heat from damping (currently optional but won't be forever).
- Improved tire damping heat application and made more configurable.
- Improved thread stability.
- Prevent display and system sleeping (ded servers will only prevent system sleeping).
- Added new finish criteria "% Track Laps" and "% Track Time" in case you don't want the percentage of both which is what "% Track Defaults" does.
SOUNDS:
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- Doubled the maximum number of sounds.
AI:
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- Added fix for AI not to avoid other cars in private session (since they're invisible).
- Improved terrain sampling so that AI physics handles painted lines correctly.
PLUGINS:
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- Added track IR plugin.
- Fixed logical error that would have prevented some plugins from running properly.
- Tweaked plugin message interface to allow chat commands.
- Added chat commands to results stream.
- Some other plugin additions.
UI:
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- Added new filters to mp lobby.
- Fixed bug where one frame of mis-sized vehicle or track selection shows up on main menu coming back from switching RFMs.
- Added a button action to force reload of car spinner. (so modders can update the loose skin dds and see it in game immediately.)
- Increased camera mobility around ôReflected Floorö showroom.
- Tracking power loss in tire tool.